![]() If one followed Simon's instructions and treated all customers politely, including the drunk, and agreed with Pacer about speaking with Gloria or asked Pacer why he would not speak with Gloria himself, she will pay 300 caps as a bonus.Report to Gloria, and depending on the Courier's actions, she will pay 100-300 caps. Blues will fail if not already completed. Once killed, Simon will remark that Gloria will be furious over the matter and G.I. If one tells him to leave and then taunts him, he will attack. The Courier can say they will do as he asks, in which case he will mock them, calling them a "good dog." He can also be told to deliver his own message, with Simon complimenting the Courier for keeping a cool head. ![]() He wishes to talk with Gloria, but decides to allow the Courier to pass along a message for him instead. The last person to appear is Pacer, if he is still alive. Choosing to search him or asking if he has been drinking will result in him turning hostile. He is carrying a bomb, and if he is allowed to enter, will blow up the entire store, killing everyone inside and destroying most of the inventory. The fourth is a man claiming to look for something to replace his revolver, but in reality is there to kill the Van Graffs in revenge for an unspecified action against his family. This individual requires a 65 Speech check to search them without incident, otherwise they can be let in or rudely denied entrance. The first person is a drunk, the second is a normal gambler, the third has a problem with being searched. Afterwards, a series of customers will approach the Courier, wishing to enter the store. Upon taking their post next to the door of the Silver Rush, Simon will instruct the Courier to keep out undesirables, search potential customers as well as not start any fights or abandon their post. When confirming to him that they are the new guard, he will give the Courier Van Graff combat armor and their choice of a laser or plasma rifle. If accepted, she will tell them to meet Simon outside so he can show them the ropes. Then we’ll get to exploring the surrounding areas.Upon asking Gloria Van Graff for work, she will offer the Courier a position as an entrance guard. We’ll point out the important things and items, but our first focus will be on the direct path to the next goal. There’s going to be a lot of exploration available to you. We’ve organized our guide by the objectives (and locations) you’ll see in the game. In this section, you’ll find walkthroughs that take you through every area, every room, every enemy and every important item in Prey. Decisions that affect the ending and “A Hidden Place,” explained.Prey’s weirdest, not-quite-secret ending.Item locations for fabrication plans, keycards, optional objectives, Psychoscope and suit chipsets and TranScribes.How to add or remove weapons and psi powers from your favorites wheel.How to find Q-Beam ammo and the Q-Beam cells fabrication plan.Where to find Prey’s fabrication plans for ammo, consumables and weapons.How to disable military operator dispensers. ![]() ![]()
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